Join us this week for an unpredictably-temporally-allocated game of the year discussion spanning unpredictable bounds of time - for here, we aren't reviewing games released in 2015, but instead games we've uploaded podcasts about in 2015.
There's 29 items to be voted upon and the vast majority of them slide by like buttered diskettes gliding down an icehill, but the in the final three discission becomes clogged and horrific, like a 6-car pileup sliding down a buttered icehill.
We also play a game wherein we assign one game to each person in the group; what fits them most, what really matches up with someone, you know? I, the omnipresent but conspicuously absent Producer Or Editor Person, am given Cities: Skylines, with so little fanfare that I don't honestly think anyone even spent a full mental thought cycle on it. For the other group members, things take a slightly devious turn.
All this and more in this, what would turn out not only to be a great year for us, but a great year for games as innovation, accessibility, and representation soar to new heights that we are somehow still reminded are only just the beginnings for this industry and us younguns here in Seattle & Denver.
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