In the ninth episode, we discuss the new Aurora reveal, more concept art, playable aliens, the naming system, and more. In addition, we proudly feature our fourth guest from the community, Pix. Relevant Links: Naming System Original Poll Naming
In the eighth episode, we throw everything we know out the window and proudly feature our first guest from the development team, Wingman. Eric “Wingman” Peterson is the President of Production and Development at Cloud Imperium Games and the hos
In the seventh episode, we touch on the new website interface preview and the exciting Spider concept art. This episode is a bit shorter than usual due to time constraints. Relevant Links Website UI Demo Spider Concept Art Ships Development Doc
In the sixth episode, we discuss mining, characters and accounts, and touch on the subject of permadeath one last time (for now) following the ‘Death of A Spaceman’ reveal. As well, we proudly feature our third guest from the community (along w
In the fifth episode, we discuss permadeath and game ratings. In addition, we proudly feature our second guest from the community, Grue. Relevant Links: Ships Development Document Krell System DayZ Chris Roberts’ Interview w/ Coalition of Chris
In the fourth episode, we discuss the 300i design, alternatives to the cargo/P52 docking scenario of the Constellation, and peripherals (including HOTAS setups, cockpits, and the Oculus Rift). In addition, we touch upon the subscription controv
In the third episode – and our last before the holidays – we discuss Star Citizen sound direction, including music, voice acting and sound effects. Notable links: Freelancer Design Voting Page Constellation Paintovers mmorpg.com Interview Ships
In the second episode, we discuss RPG mechanics and 1st-person gameplay, as well as the latest news from Cloud Imperium Games Corporation. Notable links: Meet the Xi’an (Xi’an language tidbits) Insurance FAQ Star Citizen Ships Development Docum